2/28/2023 0 Comments Scannerz game![]() The scans collected at sites in Jordan or elsewhere can later be made into 3D models and projected in Calit2s StarCAVE, a 360-degree, 16-panel immersive virtual reality environment that enables researchers to interact with virtual renderings of objects and environments. We are hoping that by using the Kinect we can create a mobile scanning system that is accurate enough to get fairly realistic 3D models of ancient excavation sites, says Schulze, whose lab specializes in developing 3D visualization technology. For the initial field application of their modified Kinect dubbed ArKinect (a mashup of archaeology and Kinect) Schulze plans to train engineering and archaeology students to use the device to collect data on a future expedition to Jordan led by Thomas Levy, associate director of the Center of Interdisciplinary Science for Art, Architecture, and Archaeology (CISA3). Schulzes ultimate goal, however, is to extend the technology to scan entire buildings and even neighborhoods. To learn more about HB Studios, visit ürgen Schulze, a research scientist at UCSDs division of the California Institute for Telecommunications and Information Technology (Calit2), along with his masters student, Daniel Tenedorio, have figured out a way to extract data streaming from the Kinects onboard color camera and infrared sensor to make hand-held 3D scans of small objects and people.Ĭurrently, the researchers can use scans of people made with the modified Kinect to produce cheap, quickly-made avatars that could conceivably be plugged right into virtual worlds such as Second Life. Keep an eye out for our next game release!” We’ll be expanding the use of the scanners as much as possible and get more and more use out of them. “These are irreplaceable tools we believe in strongly. “We certainly wouldn’t turn back,” he said. Trevor reports that everyone at HB Studios is happy with the decision they made to bring a variety of 3D scanning capabilities in house. ![]() Details matter.” Finding new uses for 3D scanning Our job is to simulate the feeling of playing a golf game on a real course. “It’s important for us to have as many real items as we can, to add to the views that players expect to see in the game. Trevor said they can grab the Leo, quickly scan item after item, and easily store those files in the memory. The HB Studios team travels the world, visiting elite golf courses, capturing landmarks and reference points. A 3D replica develops in real time on the Leo screen. With onboard automatic processing, scanning is as easy as shooting video. The Leo is known for its portability – it has a built-in battery and WiFi connectivity. It’s a far superior scan.” The right tool for the jobįor scanning larger areas, HB Studios purchased a second Artec 3D scanner from Javelin, called the Leo. Nothing out there can touch it in preserving the accurate level of detail we require. ![]() The Artec Space Spider far outweighs the competition. “We saw an accurate representation of the clubs and we pulled the trigger right away to buy. ![]() “The guys who did our demo were great,” Trevor said. The Space Spider’s ability to render fine texture and sharp edges, all in brilliant colour, make it the perfect problem-solver for Trevor.ģD scan of a golf club using the Artec Space Spider It’s a handheld, high resolution 3D scanner that uses blue light technology to capture small objects and intricate details. Trevor started researching ways to improve fidelity and landed on the Artec Space Spider. Tweaks by hand also result in unwanted inconsistencies. Subsequent hand design work is needed, and the process is slow, with long processing times. Photogrammetry involves taking overlapping photos and running them through scanning software to produce point clouds and 3D geometry.įor fine elements on clothing, like buttons and stitching, photogrammetry cannot capture the level of detail Trevor requires. He said that up until this year, when HB purchased handheld Artec 3D scanners, photogrammetry was the main method his team used to generate digital models of real objects and spaces. Trevor Green is an Art Lead who heads up the 3D object scanning operations at HB Studios. The virtual garments and gear are intricately detailed and true to life because 3D scanning ensures one-to-one replication of real-world items, from pin stripes to putters. Player in the PGA TOUR® 2K21 game 3D scanning ensures authenticity ![]()
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